Building interactive experiences and solid software.

I design and develop gameplay systems, tools and applications with a focus on clarity, reliability and player experience.

GamePoint Bingo HomeScreen and Tooltip David & Goliath Room 1 Visualizer Valley Devil's plan WallGo GamePoint Bingo Game Inventory GamePoint Bingo GameScreen and Ball History GamePoint Bingo MergeGame

Professional experience

A quick panorama of the projects and teams I have contributed to as a developer.

GamePoint Bingo HomeScreen and Tooltip GamePoint Bingo MergeGame GamePoint Bingo BoardGame GamePoint Bingo Game Inventory GamePoint Bingo Game Inventory GamePoint Bingo Friend List GamePoint Bingo GameScreen and RoomList GamePoint Bingo GameScreen and Ball History

Unity Developer • GamePoint Bingo

2019 – 2025 · Den Haag, The Netherlands

GamePoint Bingo is a classic Bingo Game available on Mobile, Web and Desktop.
I was part of one of the feature-team, as the main developer, but also had the responsibility for the integration of new developer and tech-artists ; along with taking care of the hotfixes. I developed everything related to the notifications on both mobile and UWP, using OneSignal ; and I built the first mobile game screen refactoring, where we improve the UX, along with the style that was pretty old. I built the recent version of the HomeScreen on the mobile application.
I was also in charge of building some minigames, like a BoardGame and a MergeGame ; all outcomes being controlled by server, either game or web server.

My own little projects

Experiments, prototypes and personal games where I explore ideas and learn new technologies.

Music Visualizer

Unity · C# · PC

It started with me wanting to learn more about shaders ; while at the same time being interested in audio analysis ; it ended up with a remake of Ableton in Unity that doesn't produce sound, but rather returns triggers and values that can be used however I fit.
As in Ableton, i have 2 different modes: The regular piano roll where i can add loop blocks of different lengths on the time track. But i also made the Live mode where i can start and stop a Loop Block per Tracks.
I made another system to spawn, and control different objects to which i can assign different shaders to visualize them. Feel free to check the result on youtube.

Visualizer Live Mode Visualizer Piano Roll Visualizer Spawner Visualizer LFo Visualizer Stent Simulation Visualizer Valley

Devil's plan Party Game

Unity · C# · PC

I really liked the Netflix Series "Devil's plan" and the games it presented, so i decided to make a party game based on it.
I only made the game mode that didn't require some multiplayer system, so none of the gambling games are present sadly, but i made 3 other game modes: - BaghChal: A 1v1 strategy game, where the tigers needs to capture the goats while avoiding being pinned. - Unknowns: A game where you need to find out the rules of the game by playing it, rules changing randomly every game. Objective is to reach the center tile. - WallGo: A game where players have to build wall to build the largest territory. The idea was to add games over time, adding next some multiplayer functionalities, but due to time constraints, i had to focus on the core game modes.

Devil's plan BaghChal Devil's plan Unknowns Devil's plan WallGo settings Devil's plan WallGo Devil's plan WallGo win Devil's plan Player Selection

David & Goliath

Unity · C# · Virtual Reality

As part of my first year of Master in Computer Science, I was part of a project in collaboration with an artist. He wanted to build a Virtual Reality experience where the player would be moved through a virtual museum, letting them being part of the display, and interact with the objects. I was responsible for the development of the VR experience, using Unity and C#. It was my first VR experience on Unity, and it was very interesting.

David & Goliath Room 1

Studies

A simple timeline of my studies and professional experiences.

2014-2016
Diploma in Multimedia and Internet activities
IUT Laval, France
2016
Internship at Vandal Games Studio
Montreal, Canada
2016-2017
Bachelor's Degree in Computer Science
(3rd / 96)
ISTIC Rennes, France
2017-2019
Master's Degree in Software Engineering
ISTIC Rennes, France
2019-2025
Unity Developer at GamePoint Bingo
Den Haag, The Netherlands

Contact me

Interested in working together or just want to say hi? Reach out using the form below.

You can also reach me directly at alan181096@email.com and find more of my work on: